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Fahima loses a friend, Siv drops his rapier, Lily starts drinking, Uggo breaks a bank, and James returns home. More importantly, the team visits their first big city of the campaign, in search of information from The Scholar, and finds trouble on various fronts. A fight in a library, a contest in a tavern, and a confrontation in a marketplace all lead to one of the most entertaining episodes yet!

GM/DM Intro

It started as a simple Dungeon Run…

But it has turned into a epic quest.  When these 5 adventurers looted the Secret Keeper’s Amulet from an abandoned Dragon’s Lair, they knew they found something special, but they did not realize they held a centerpiece of Ain’s history in their hands.  It allows them to communicate with you, the watchers of the time stream, and gain the benefits and challenges you bestow upon them. And it also seems to be a key to finding and helping the Wardens, Ain’s legendary protectors.

Our team has already found one such Warden, a Storm Warden with the electrical power of lightning.  They freed it from a prison in the sky, where it was being used by a mad tinker to power his incredible inventions.

Unfortunately, the 100-foot tall Warden came falling out of the sky and crashed at an Orc encampment, where a contingent from the Orcish city of Ook Duun was constructing - or transporting - a massive cannon. Our Orc, Uggo, challenged their captain to single combat for control of the unit - and seemed to be winning, when Lily somehow made a connection with the catatonic Warden, triggering a massive amount of energy to be released through the amulet - and through the team - casting them into the Warden’s unconscious mind.

What they witnessed there was a memory of what seemed to be the final battle of the War of Ideas - the great war that shattered Ain, hundreds of years ago. Our team lived through the experience of 5 ancient heroes, who gave up their lives to become the Wardens.  After a titanic battle, these heroes’ minds - and identities - were wiped clean by none other than Lord Arraban himself, who locked their memories away, along with secrets about the War and the glittering Aureate Age that preceded it.

When our team returned to their own time and place, they were greeted by their ally, Torvalt the Timid, a member of the Natural Order - a group of wizards who had been investigating the disappearance of the Wardens for some time. Torvalt informed the team that their connection to the Wardens, and their ability to unlock the memories trapped inside each, made them the most important people in all of Ain. 

Their quest was clear.  Find the Wardens. Free them and witness their memories.  Find out if the threat that shattered the Realms of Ain hundreds of years ago is coming back - and if so, what can be done to stop it.

Torvalt told the team that members of the Natural Order were working on multiple fronts.  He offered to transport them to a wizard who had a lead on the location of another Warden, or to The Scholar, a researcher who may shed more light on the history they witnessed.  The team chose to head to Nightstone Abbey in the bustling city of Terlis, the location of the Scholar, and the former residence of James Quillus, librarian. 

And so, as we ended last week, Torvalt opened a portal, and the team stepped through...'

Episode Time Stamps

Time Scene Link
6:50 Recap
10:30 Terlis
12:35 Mention: High Instructor Meecha
22:00 Intro: Hermel Fesh (The Professor)
34:30 The Library
49:25 Combat: Thieves
1:43:30 Break
2:04:30 Resume
2:07:05 Intro: Audric Lucern
2:13:15 Mention: Vic
2:24:10 Rosey Cheeks' Pub & Tavern Hall
2:37:20 Drinking Contest
2:42:00 Intro: Fiesty Gale Hammersmith
3:00:10 Yarley Market
3:17:05 Intro: The Leatherworker
3:22:15 Intro: Olaf the Blacksmith, Jorl's cousin
3:26:30 Song: History of the Wardens
3:28:55 The Old Lantern Inn
3:31:30 End