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<br />Aboard the [[Tardy Plunder]] headed to [[The Castle Rum]], in [[Episode 47: A Voyage into Madness|Episode 47:A Voyage into Madness]], everyone begins to hear a low, loud hum. Then a ghostly green ship, faded translucent , and huge appears there are wisps of horrible sickly green, tattered sails that crack and moan. Then Faces, horrible ruined faces, frozen in ghastly screams.
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Aboard the [[Tardy Plunder]] headed to [[The Castle Rum]], in [[Episode 47: A Voyage into Madness|Episode 47:A Voyage into Madness]], everyone begins to hear a low, loud hum. Then a ghostly green ship, faded translucent , and huge appears there are wisps of horrible sickly green, tattered sails that crack and moan. Then Faces, horrible ruined faces, frozen in ghastly screams.
   
 
It makes you feel an intense solitude. Everyone experiences an individual moment of pure terror. Your mind starts to sever, It is an attack on your very psyche.
 
It makes you feel an intense solitude. Everyone experiences an individual moment of pure terror. Your mind starts to sever, It is an attack on your very psyche.
   
You must make a Wisdom saving throw if you fail you take 3d8 psychic damage, only done on the first level of Madness.
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You must make a Wisdom saving throw if you fail you take 3d8 ''psychic'' damage, (only done on the first level of Madness).
   
 
<nowiki>*</nowiki>The only way to stave off the madness is to drink the [[Liquor of the Dead|Liquor of the dead]], which you do in sips. Each sip you take is a +1 to your Wisdom save. When you drink from the Liquor of the Dead, Target takes 1d6 poison damage per sip taken, you can make a Constitution saving throw after sipping. Target takes full poison damage on a failed save, or half as much damage on a successful one.
 
<nowiki>*</nowiki>The only way to stave off the madness is to drink the [[Liquor of the Dead|Liquor of the dead]], which you do in sips. Each sip you take is a +1 to your Wisdom save. When you drink from the Liquor of the Dead, Target takes 1d6 poison damage per sip taken, you can make a Constitution saving throw after sipping. Target takes full poison damage on a failed save, or half as much damage on a successful one.

Revision as of 20:47, 21 October 2021

Aboard the Tardy Plunder headed to The Castle Rum, in Episode 47:A Voyage into Madness, everyone begins to hear a low, loud hum. Then a ghostly green ship, faded translucent , and huge appears there are wisps of horrible sickly green, tattered sails that crack and moan. Then Faces, horrible ruined faces, frozen in ghastly screams.

It makes you feel an intense solitude. Everyone experiences an individual moment of pure terror. Your mind starts to sever, It is an attack on your very psyche.

You must make a Wisdom saving throw if you fail you take 3d8 psychic damage, (only done on the first level of Madness).

*The only way to stave off the madness is to drink the Liquor of the dead, which you do in sips. Each sip you take is a +1 to your Wisdom save. When you drink from the Liquor of the Dead, Target takes 1d6 poison damage per sip taken, you can make a Constitution saving throw after sipping. Target takes full poison damage on a failed save, or half as much damage on a successful one.

**Siv's effects** = The Heroes of Bingle are judging him, they are all judging him, they call him a liar. Lily turns her back on him. - he is moving and he doesn't know why, he looks down at his hand and it is bound, tied at the wrist. He looks up and sees another Tabaxi, with the face of the boy he killed and he says "I'm back, we're all back, and you are gonna have to kill us again" his dagger is out of its sheathe, he sees and smells the slums of Olsvach. He attacks James with his dagger, stabs him in his side.

**James's effects** = The Heroes of Bingle aren't paying attention to him, they don't trust him. standing in a circle reading a tome from the library, piles of books disheveled. they are reading in a sing-song voice. "The Seelie court is divided into two circles, the inner circle is closely associated to Queen Titania and includes her consort Oberon their children Damh and Verenestra, and Eachthighern their steed and their court Jester, their court jester, their court jester, jester, jester, jester, jester, jester....."

**Meep's effects**= Flapping, fluttering, sparks flying off of her. Clearly in distress.

**Whitebeard's effects** = Tackled Loudmouth and is trying to pry his mouth open.

**Fahima's effects** = starts thinking... why didn't Lily tell her about her vision of her father, I helped her save her mother and she hasn't done anything to help me find my dad, in fact NONE of The Heroes of Bingle care about my father or me. I'm more powerful then all of them combined. why would they want to hurt me.


*1st round of Madness = Harm yourself

*2nd round of Madness = Harm your allies.

*3rd round of Madness = Permanent madness, to be rolled on a custom madness table Jeff Cannata made.