The Dungeon Run Wiki
(Created page with "This creature was formed from a figurine Cho'Mel calls ''Winger-Sticks''. It is made out of twigs and crow feathers. It shakes violently and is thrown to the ground by Cho...")
Tag: Visual edit
 
No edit summary
Tag: Visual edit
 
Line 1: Line 1:
This creature was formed from a [[figurine]] Cho'Mel calls ''Winger-Sticks''. It is made out of twigs and crow feathers. It shakes violently and is thrown to the ground by Cho'Mel, it bursts apart and grows into a humanoid form. It is a full sized version of the toy figure. A constructed wicker creature built of bundles of sticks given life.
+
This creature was formed from a [[figurine]] Cho'Mel calls ''Winger-Sticks''. It is made out of twigs and crow feathers. In [[Episode 50: Noble Blood|Episode 50:Noble Blood]], just outside the [[The Castle Rum|Castle Rum]], it shakes violently and is thrown to the ground by Cho'Mel, it bursts apart and grows into a humanoid form. It is a full sized version of the toy figure. A constructed wicker creature built of bundles of sticks given life.
 
{| class="fandom-table"
 
{| class="fandom-table"
 
!Attack/Ability
 
!Attack/Ability
Line 13: Line 13:
 
|A creature grappled by a burning Wickerman must succeed on a Dexterity saving throw at the start of their turn or take fire damage.
 
|A creature grappled by a burning Wickerman must succeed on a Dexterity saving throw at the start of their turn or take fire damage.
 
|}
 
|}
<nowiki>*</nowiki>Immune to Fire
+
'''<nowiki>*</nowiki>Immune to Fire'''
 
[[Category:Combat Enemies]]
 
[[Category:Combat Enemies]]

Latest revision as of 20:44, 21 October 2021

This creature was formed from a figurine Cho'Mel calls Winger-Sticks. It is made out of twigs and crow feathers. In Episode 50:Noble Blood, just outside the Castle Rum, it shakes violently and is thrown to the ground by Cho'Mel, it bursts apart and grows into a humanoid form. It is a full sized version of the toy figure. A constructed wicker creature built of bundles of sticks given life.

Attack/Ability Description (if known)
Slam
When exposed to Fire When the Wickerman comes into contact with fire or is hit by an attack or spell that deals fire damage, it becomes sheathed in flames. Because it is immune to fire damage the Wickerman takes no damage from these flames but creatures that start their turn within 15 feet of a burning Wickerman must make a Dexterity saving throw. Target takes full fire damage on a failed save, and no damage on a successful one.
Grapple A creature grappled by a burning Wickerman must succeed on a Dexterity saving throw at the start of their turn or take fire damage.

*Immune to Fire